Back in 2011 I wrote about my history with and love for the Scary Stories to Tell in the Dark series. One thing I’ve enjoyed about the stories I read in my childhood is encountering their origins or earlier versions through the years. Now, as part of my never-ending quest on this site to start new things that I rarely revisit or see through satisfactorily, I’m going to start a series of posts focused on the light history and evolution of some classic scary stories. Starting with the joke story, “Wait ’til Martin Comes.”
We’re one year short of the 20th anniversary of one of the most misguided movie remakes in history. 1999’s The Haunting had a decent cast in front of the camera, and behind it, the director of Speed (doesn’t suit the material, but hey, great movie!), Twister, (okay, lesser effort, but still… Speed was great, right?) and Speed 2: Cruise Control (farewell, good will, we hardly knew ye). It also had an $80 million budget, which is 27% more than fellow ’99 release The Matrix needed to make people dodge bullets and high-jump across highways and kung-fu fight computer simulations and shit. And you know what, kudos to Hollywood having the faith to give a horror flick–often treated as the unwanted stepchild of genre fiction–a blockbuster budget for once. But–and this is a doozy of a “but”–maybe you shouldn’t reserve the “massive special effects” budget for an adaptation of the quintessential psychological ghost story. There aren’t many tales of supernatural horror that demand expensive CGI less than Shirley Jackson’s The Haunting. Jan de Bont had money to blow on this one, however, so he fed audiences computer generated bronze cherubs, blood-vomiting statues, and a climactic showdown with a video-game villain that looks better suited to the ending of The Mummy Returns.